There are different fonts for lowercase in the main menu, uppercase in the main menu, lowercase in speech bubbles, uppercase in speech bubbles, lowercase for badge names, uppercase for badge names, lowercase for badge names which are unavailable to activate, uppercase for badge names which are unavailable to active an so on. So yeah. You get the idea, hundreds and hundreds of font textures.You can either use it installed to the NAND or as a standalone WAD file.PM) Dolphin.GC.Wii Wrote: And the save files formats.bin.However, Dolphin is just a bit more accurate than those old plugins for Project64 such as Rice and Glide64 so expect quite some transparency issues when porting the fonts.
Using fonts from most texture packs did not work out very well, the transparency is horrid, the quality just too low and Dolphin just handles image canvas sizes a bit differently. Some textures even have duplicate texture dumps, which reminds me of Mario Kart 64 where the only Option button so far has hundreds of duplicate texture dumps. More or less I got the fonts correct and some parts of the interface. I check some other time in updating Paper Mario 64 in HD after I am finished with both Zelda 64s, Smash Bros and Super Mario 64. Funny thing about this game is that most games only use around 34 or 60 characters for fonts (uppercase or both, including symbols such as question marks and dots), but Paper Mario. There are different fonts for lowercase in the main menu, uppercase in the main menu, lowercase in speech bubbles, uppercase in speech bubbles, lowercase for badge names, uppercase for badge names, lowercase for badge names which are unavailable to activate, uppercase for badge names which are unavailable to active an so on. So yeah. You get the idea, hundreds and hundreds of font textures. Most of these fonts sets come in different colors too, white with black, gray with white, black with white, gray with black, you name it. Hopefully Nelde will complete and release his texture pack for Paper Mario 64 at some point, which would be the best choice to port. He seems to intend to be the first to fully retexture Paper Mario 64, already took him 6 years so far. I am talking thousands of textures, with hundreds for Mario himself only. Only the interface itself proved to be quite the task so far. I must warn you through before attempting this yourself, most texture packs for available for Paper Mario 64 are not cut out for Dolphin, they are just too old. Either try to find modern alternatives to port or adjustcreate the textures yourself. Besides, none of the original texture packs on Project64 actually are working properly.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |